Friday, June 28, 2013

there is hacks in D3

O NOW BLIZZ ADMITS there is hacks. YET, in the first month or two they denied the constant hacks.I think people bot because.... well there's really nothing more to do.... why do the same thing over and over again when you can have a bot do it... add more content!!!! To make it fun diablo 3 gold so sone people will actually play and not bot.

Game might be ok if you got rid of the auction house, and did a server restart, or some kinda ladder system. Jay Wilson built this game to fail but you guys have the money and the resources to buy diablo 3 gold do something great. Please for the sake of one of the best game titles fix it.there's always hackers, if the blizzard is active... Diablo 3 can still last for long term, but too bad they not.... that's why the game die before a year!Yet bots run rampant on wow and you dont care due to diablo being able to make real money

 I have 2 friends who have botted the s**t out of this game and have yet to get banned so there.......that is how i know this is BS.That was the nice thing in diablo 2, if a player had a map hack to see what the whole area looked like, nobody knew but the player.

Tuesday, June 25, 2013

Lodestones really need some restrictions

Jagex, I am reading your forums thread and us players are not happy with this update, as you can clearly see. If this is supposed to be the year you listen to us ("supposed to be" then please hear us out. Lodestones really need some restrictions placed at the very least. Since you do not seem to go back on implementing content I've noticed, at least do damage control with what you've done.

On a side note, I made a fresh account last week and with 1 Agility and full steel armor on I ran across the entire world before I ran out of energy. Besides shortcuts, the skill is dreadfully slow to train compared to nowadays and useless now with all these lodestones. So now my question, how do you plan on fixing
selling runescape accounts Agility?

I think the best update jagex could possibly do is scale up the entire map by a factor of at least 3. It's so small and crowded buy runescape accountit feels like a theme park rather than an actual believable world. There's no sense of adventure and exploration either. I can understand that the game was created this way because of technical limitations but that's no longer the case. No worries. It's like the Eoc, players are in both camps. Not to mention our community is really hostile for little reason.  (not talking about you; you were nice)

Monday, June 24, 2013

I like the 5.3 changes

I like the 5.3 changes.  I like that running arena on my monk, I have 15k conquest cap instead of 1.5.  I just came back from a large wow-break, and that was a pleasant surprise.

 Pvp, at least for me, isn't as complicated as Pve.  I like to do both, but due to time restraints I find it easier to pvp.  Apply slows, healing debuffs, and cc when appropriate.  There is no rotation, and there is a heavier emphasis on keeping yourself alive.

Healers probably have the easiest transition.  Just keep your group alive.  However, if you're fighting in arena you may need to get wowgold focus on instant spells.  Running away while spamming small heals is the general way to stay alive.

Arena 2v2 is easy to win points in.  Even if you're in questing grreens, if you lose enough matches you'll eventually be brought to a low mmr against other green-wearing players.  Losses don't mean anything here, and it rewards a lot of conquest.  I don't know why people are intimidated by these, but if you're looking for the loot pinata of pvp hit up some 2s.  There are people on every server willing to trade gold for points if it comes down to it.  "1000 gold if you can get me 3k conquest in 2s"  You'll have people reply.

Yes. Not because of the changes. Because my hunter needs a bunch of gear so I can help to sell wow accounts defend Ironforge from all the horde that can't figure out it's easier to get the flame and not try to fight every guard in the Explorer's league!

For those trying to get more honor in your diet, don't forget about the PvP dailies in Grizzly Hills. In the SE part of the zone, Venture Bay, there are 4 dailies you can do that will net you 50 honor a piece. One of them is for unflagged NPCs. Turn on your "low level" quest tracking so you can easily find the quest givers. One is North of the others and up on a hill.

If you are still a little leery about doing PvP right now, remember 5.4 will bring upgrades to the crafted PvP gear. Of course there will be a new discovery for it.

As far as using PvE gear goes. It's not fun. Having no PvP power really hurts. You don't last very long versus fully PvP geared folks. They seem to always know who you are and take you out quick.

Friday, June 21, 2013

In PvP

Well guys, If I have a warlock this notice will suck, it must be fun casting chaos bolt while kitting lol, In PvP I think this was needed (and I do 3v3 WITH a destro lock, I'm being objective), In PvE it was FINE just like before, but with this fix was needed, really needed for PvP, I THINK it's still a good choice for PvE locks (maybe the better), and you can avoid aoe with no wow gold for sale substantial loss to dps and at max speed (I don't know really) that's why I said it was a good improve, nort a nerf here; Soulstone?, Fear?, cast it like every one other class casts Hex, Poly, Rebirth, etc: standing on their foot, I don't really see the problem; the only problem I see is that you (i refer not YOU, but the "average warlock") get too used to it that now you can't imagine how to use your class without it, and it's a TALENT, not a basic class ability, this should not had happen in the first place.

Destroyed mages mastery to only effecting Fingers of Frost Ice lances and the frostfire bolt That's honeslty horrible the little buffs your giving to buy wow accounts the other spells does not nearly compensate in any manor. Guess mages were the next target to get hit by this massive nerf bat bllizz found. Feeling for you guys. Haha needed a bit of a burst nerf but not that much its a shame lawl.

Frost Mage / Frost Mage 2s comb. Both will go invisible to your and your partner asses, will root you, pop up Dps Trinket/offensive CDS, frozen orb, etc... DID YOU TRINKETED SOME !@#$?, doesn't matter, you will get rooted again instantly; did you pop up all your %^-*ing defensive cds?, doesn't matter, you will die in 3 secs.

I can tell you this: I have seen NO frost mage that doesn't open that way in a 2v2 arena, and it worked, becouse of their ridiculous burst damage plus their roots to get your !@# right were they want to to faceroll their rotation. Similar to BM hunters, VERY similar.

Wednesday, June 19, 2013

They will ALWAYS give a 2 month notice

They will ALWAYS give a 2 month notice. Want to know the main reasoning why? People who xfer. They would be very pissed if they didn't get an announcement, because of the fact you can't get server 1st's until 60 days of being on that server. It would contradict everything blizzard has ever done anyways. I guarantee that they won't do this because the majority of the hardcore players (PVP mostly) transfer battle groups a fair amount of buying wow accounts times. And it would piss off a lot of people. I for one know if I xfer tomorrow and it gets dropped before 60 days, i would quit. A lot of people like server firsts.

That is the risk you take. To transfer now, when you know the MoP release is imminent, would not be wise. To quit playing the game, which I dont believe you would do for a second, after you decided to transfer this close to release is pretty ridiculous. Blaming Blizz and rage quitting for your own wowgold bad decision is hilarious.

Im not talking about JUST lvl 90 server firsts im talking about professions raids ect there are a LOT of server firsts not just 11. The only thing they have said was its coming out. They furthermore havent said anything about it being near. I'm still going with my better judgement and saying MoP will NOT be out before october. You are all entitled to your own opinions as am I. Im not here to argue. Bottom line my opinion is that it will not release until at least october. Thats all i was getting at.

Monday, June 17, 2013

I enjoy the out-of-game stuff

I like having some out-of-game lore. There are certainly some powerful scenes in-game that have resonated with players (such as Bolvar clearing the Throne Room of dragons), but most of the stuff in the books just feels "deeper." The in-game system is limited without a lot of text that people don't want to read or lots of cutscenes that require voice acting and such. (Then again, I LOVE all the interactive cutscenes in SWTOR.)

I enjoy the out-of-game stuff, but even though it's canon it often feels unacknowledged in-game. It's a two-edged sword. I think it'd be nice if stuff that happened out-of-game had an in-game element. Quest, cut-scene, limited-time event, something. That would help it be a real part of wowgold the game and world, but the real depth could come from the books. Also, said in-game stuff should be added sometime after the books/whatever.

Recently, I went through Teldrassil as a lowbie druid and noted down all the NPCs in particular areas as well as the quests they assigned you (with additionally some notes from NPCs you don't interact with but buy wow accounts have interesting things to say). Suffice it to say I find that a much more enjoyable way to discovering lore and story than reading short stories, novels, or even reading wowpedia or wowwiki (rarely).  When you learn yourself through the game you actually grow with the story, and you feel like to are uncovering the secret drama that everyone else leveling around you seems to have ignored.

I don't think I'll ever play WoW the same way again (click on quest-giver; auto-accept, repeat ad. infinitum).  There's just so many interesting micro-stories going on in the background.  I used to think that quest givers had boring text, but that was before I actually READ it.

Thursday, June 13, 2013

In the Shattering

In the Shattering, it is made very clear that Moira wants to rule Ironforge. It is made very clear that she dislikes the partriarchial attitude that Dwarves have. And it is shown that Varian is the one who decrees that the Dwarves have a council -- and she is shown to be unhappy with this. In Blood in the Snow, this is all forgotten. Now she falls in line like cheap wow gold a good little soldier. I'm not saying I know where Blizzard is going with it, what I am saying is that how she acted in Blood in the Snow had no foreshadowing, no indication of her prior, very grey, character development. And I don't trust them to change that, based on the way past characters have developed.

She's very grey. She's doing what she's doing for the Forsaken. If you read her short story, there's no "I want to destroy the world, mwahahaha". That would be black. She has several motivations, some very dark (vengeance), some sympathetic (preserving her people) that interact to buy wow accounts to produce results that swerve between very dark (Koltira), and pretty light (using a hostage to end a battle before more lives were lost). She's certainly not all black -- don't be a Scarlet Crusader, and look at things from both sides.

"don't be a Scarlet Crusader, and look at things from both sides." Perhaps use that quote and apply it to your views on Moria. Fact is that no one here is Blizzard and therefore can only speculate not sell wow accounts to make such ironclad claims. I personally believe Moria saw that she cannot get her way by force so she has got to play the long game, I think she will seize the upper hand when the moment comes along and not a moment before. Politic-ing seems to be tricky game with a lot of knives in the dark.

Friday, June 7, 2013

BlizzCon Art and Movie Contests

Submissions are now being taken for the BlizzCon Art and Movie Contests! Whether you're an artist with a penchant for scribbling masterpieces of Blizzard-inspired material, or your creative tendencies dwell more in machinima and film, both contests are open and now taking entries. Winners will receive a variety of prizes, and have their work featured at BlizzCon 2013, where throngs of attendees can admire your unique skills!

For the Art Contest, all you need to do is create your best piece of art based on Blizzard material from any of their games. The first place winner will receive $1,500, second place will receive $1,000, and third place will receive $700 -- and all three winners will receive a ticket to sell wow accounts BlizzCon as well. All entries must be receive by August 23, and meet the formatting requirements. And remember, the contest is for original works -- Photoshop manipulations don't count. Check out the official rules for more information.

For the Movie Contest, films both live action and using in game footage -- or a combination of both -- featuring Blizzard's game universes are now being taken for consideration. Prizes for this year's movie contest include $2,000 and an Oswald Statue for first place, $1,250 for cheapest wow accounts second place, and $750 for third place. And again, all three winners will receive a ticket to Blizzcon as well! Movies must be no more than three minutes in length, and as with the Art Contest, all submissions must be received by August 23. Take a look at the official rules for more information.

To submit your entries, simply head to the official page for both contests. Good luck to all who enter!

Thursday, June 6, 2013

normal raider

This is a fantastic idea by Blizzard. No skin in the game here as a normal raider, but I've long advocated some sort of difficulty level between LFR, which is faceroll and impersonal, and Normal modes, which honestly aren't for everyone. I'm just a bit leery because the last time they implemented an additional raid difficulty, we got the worst raid in WoW's history (8 bosses, almost no new models or locations).

Things I would like to see happen:

1) The gear needs to be low ilvl enough to be unattractive to normal and Heroic raiders. It's bad enough that I feel I have to run bosses in LFR to chase drops (still have a damn 489 shield), but having a third difficulty to buy wow accounts run would lead to massive burnout among my raiders. I'm already worried that I'm going to have to run an additional flex day to practice on bosses.

2) Scale down smaller in size, 8 or even 5 people for those friends and family guilds. 5 people would probably sound the death knell for 5-mans though.

3) Make it easier to find groups in-game. People shouldn't have to rely on cheap wow gold a website or addons to find groups.

4) Come up with a better name than flex. It just doesn't seem to roll off the tongue.

I actually think it would make some sense to have LFR and Flex share the same lockout. Reality is unless everything shares a lockout (which seems to be pretty torn among the playerbase, some people want it to sell wow accounts, some people don't) people are always going to try and gear as fast as they can.

At a minimum, though, if you locked LFR and Flex together it would at least make it so people would have to stay away from LFR if they wanted the better loot and just by nature of it not being a PUG (or if it is, it's a PUG you have control over) Flex runs should move at a faster pace than LFR in most cases (assuming they have the same amount of trash).

Wednesday, June 5, 2013

Mass Exorcism

I didn't truly "get into" Mass Exorcism until 5.2, at the behest of a friend. I was quite hesitant to sacrifice the ranged nature of Exorcism for some AoE damage, but she insisted that I glyph Mass Exo for a week and get used to it. Reluctantly I grabbed the glyph off the auction house and scribbled it into my spellbook. Three raid days later I was as pleased as could be at the boost to my DPS, but I think the larger change occurred in my cheapest wow accounts perspective.

One encounter for which I thought I needed an at-range Exo was Lei Shen. The tanks kite the boss from corner to corner, adds pop up in different quadrants during transitional phases, and winds push you every which way near the end of the fight -- all of these seemed to beg for more ranged abilities to be able to handle them. As it turns out, though, I was thinking of selling world of warcaraft accounts it the wrong way. Instead of seeing myself forced out of melee range, saying, "Well, if I have to be out here I should do as much DPS as I can until I can get back," what I really should have been thinking was, "How can I get back into melee range as quickly as possible?"

We are a melee class; as much as some of us want shockadins to be real and viable, the bulk of retribution's damage comes from hitting things really hard with a two-handed weapon. Therefore, instead of focusing on how to maximize DPS during those few moments when I was punted away from a boss, I should have been trying to find ways to minimize the time I spent away from the orbit of my foe.

Of course, encounters with only one target do not quite necessitate the use of Mass Exo, but I have found that unglyphing it only to get best wow gold avoid the cleave (on Primordius or Twin Consorts, for example) helps me focus on what's important.

I bring these points up not to taunt warriors or other ill-equipped classes and specs, but as a roundabout way of saying that I can sympathize. These abilities didn't exist before Mists, which to me shows that things can and will change. Exorcism hit like a wet noodle in Wrath, and there were many, many instances where using your Art of War proc to cast a Flash of Light instead would be a better use of your time. Look at Exorcism now: its damage is second only to Hammer of Wrath, and when glyphed it can be an amazing source of AoE DPS.

Tuesday, June 4, 2013

good movie adaptations come from taking the essence

I don't think that's a good idea, and here's why: good movie adaptations come from taking the essence and essentials of their source material and making that work as a movie.

Take the Marvel movies, for example.  They don't try to completely recreate the Marvel universe on screen, with its decades upon decades of stories, characters, retcons, and tangled storylines.  (Sound familiar?)  The movies take what makes the characters who they are and create new stories based on that. "Iron Man" changed Tony Stark's origin so he was wounded in selling wow accounts Afghanistan instead of Vietnam, but kept the shrapnel heading toward his heart and the capture that led to get fast wow gold to him creating the Iron Man suit, and so on and so forth.  It wasn't a direct re-telling of a story from the comics, it was a new version of that story made for the screen, which is why it worked as well as it did.

A WoW movie made to follow canon directly would, I think, be a mess, because Warcraft canon wasn't made for that.  Hopefully the screenwriter can find what makes Warcraft what it is (no, not just big shoulder armor, though I hope we see some of that) and find a way to make it work as a movie, not as a video game series.

They already said way back when that the movie would star none of the existing characters from the games, nor feature any plotlines from WoW. It will center on a human commander.

I think this is pretty much a good way to get world of warcraft accounts non-players into the movie, and a bad way to do a movie for the fans.

They have announced so much of this movie, and it's stopping and starting, and script changes, and director changes, when it's actually in post-production, I will believe it is actually coming out.

While I agree with Jordan Phillips below.  I kind of want them to include major characters in the movie as well.  I'm thinking Blizzard might see this as a way to open new people to starting the game. 

If my friends (who don't play WoW) really like a character in the movie, they may want to see what the game is like.  It would be somewhat disheartening (in my opinion) if they then find out that "awesome character" doesn't even show up in the games.  It could still get them in the door...

Monday, June 3, 2013

The Battle for the Undercity

Although the battle at the Wrathgate proved pivotal in erasing all tentative peace between Alliance and Horde, for a moment it appeared as though that peace would actually come to pass. Bolvar and Saurfang appeared to be almost comrades on the battlefield, fighting side-by-side with apparent respect for each other. It wasn't until Putress launched his attack on both forces that it all came crashing down -- and what the Alliance seemed all too willing to forget was that the attack was not just on us wow gold Alliance forces, but on Horde forces as well.

When Varian pushed into the Undercity, it wasn't to reclaim it for Sylvanas. It was to reclaim it for the Alliance. He had absolutely no interest in hearing about what had really occurred at the Wrathgate. He had no interest in looking at Sylvanas or the Forsaken with anything but disgust. And who can blame him? The halls of Lordaeron were once Varian's home -- they were shelter and a place of comfort after Stormwind was destroyed in selling wow accounts the First War. For that matter, Varian held absolutely no love for the orcs, and why would he -- he was just a child when he watched his father die at the hands of Garona.

If Jaina hadn't intervened, it's entirely likely either Varian or Thrall would be dead right now. And the Alliance and Horde would have wasted their time murdering each other over it instead of focusing on the real issue -- the Lich King. But there's really one moment in history that stands above all as the moment this all began ... and the ramifications of that moment continue to this day.