I like the 5.3 changes. I like that running arena on my monk, I have 15k conquest cap instead of 1.5. I just came back from a large wow-break, and that was a pleasant surprise.
Pvp, at least for me, isn't as complicated as Pve. I like to do both, but due to time restraints I find it easier to pvp. Apply slows, healing debuffs, and cc when appropriate. There is no rotation, and there is a heavier emphasis on keeping yourself alive.
Healers probably have the easiest transition. Just keep your group alive. However, if you're fighting in arena you may need to get wowgold focus on instant spells. Running away while spamming small heals is the general way to stay alive.
Arena 2v2 is easy to win points in. Even if you're in questing grreens, if you lose enough matches you'll eventually be brought to a low mmr against other green-wearing players. Losses don't mean anything here, and it rewards a lot of conquest. I don't know why people are intimidated by these, but if you're looking for the loot pinata of pvp hit up some 2s. There are people on every server willing to trade gold for points if it comes down to it. "1000 gold if you can get me 3k conquest in 2s" You'll have people reply.
Yes. Not because of the changes. Because my hunter needs a bunch of gear so I can help to sell wow accounts defend Ironforge from all the horde that can't figure out it's easier to get the flame and not try to fight every guard in the Explorer's league!
For those trying to get more honor in your diet, don't forget about the PvP dailies in Grizzly Hills. In the SE part of the zone, Venture Bay, there are 4 dailies you can do that will net you 50 honor a piece. One of them is for unflagged NPCs. Turn on your "low level" quest tracking so you can easily find the quest givers. One is North of the others and up on a hill.
If you are still a little leery about doing PvP right now, remember 5.4 will bring upgrades to the crafted PvP gear. Of course there will be a new discovery for it.
As far as using PvE gear goes. It's not fun. Having no PvP power really hurts. You don't last very long versus fully PvP geared folks. They seem to always know who you are and take you out quick.
Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts
Monday, June 24, 2013
Friday, June 21, 2013
In PvP
Well guys, If I have a warlock this notice will suck, it must be fun casting chaos bolt while kitting lol, In PvP I think this was needed (and I do 3v3 WITH a destro lock, I'm being objective), In PvE it was FINE just like before, but with this fix was needed, really needed for PvP, I THINK it's still a good choice for PvE locks (maybe the better), and you can avoid aoe with no wow gold for sale substantial loss to dps and at max speed (I don't know really) that's why I said it was a good improve, nort a nerf here; Soulstone?, Fear?, cast it like every one other class casts Hex, Poly, Rebirth, etc: standing on their foot, I don't really see the problem; the only problem I see is that you (i refer not YOU, but the "average warlock") get too used to it that now you can't imagine how to use your class without it, and it's a TALENT, not a basic class ability, this should not had happen in the first place.
Destroyed mages mastery to only effecting Fingers of Frost Ice lances and the frostfire bolt That's honeslty horrible the little buffs your giving to buy wow accounts the other spells does not nearly compensate in any manor. Guess mages were the next target to get hit by this massive nerf bat bllizz found. Feeling for you guys. Haha needed a bit of a burst nerf but not that much its a shame lawl.
Frost Mage / Frost Mage 2s comb. Both will go invisible to your and your partner asses, will root you, pop up Dps Trinket/offensive CDS, frozen orb, etc... DID YOU TRINKETED SOME !@#$?, doesn't matter, you will get rooted again instantly; did you pop up all your %^-*ing defensive cds?, doesn't matter, you will die in 3 secs.
I can tell you this: I have seen NO frost mage that doesn't open that way in a 2v2 arena, and it worked, becouse of their ridiculous burst damage plus their roots to get your !@# right were they want to to faceroll their rotation. Similar to BM hunters, VERY similar.
Destroyed mages mastery to only effecting Fingers of Frost Ice lances and the frostfire bolt That's honeslty horrible the little buffs your giving to buy wow accounts the other spells does not nearly compensate in any manor. Guess mages were the next target to get hit by this massive nerf bat bllizz found. Feeling for you guys. Haha needed a bit of a burst nerf but not that much its a shame lawl.
Frost Mage / Frost Mage 2s comb. Both will go invisible to your and your partner asses, will root you, pop up Dps Trinket/offensive CDS, frozen orb, etc... DID YOU TRINKETED SOME !@#$?, doesn't matter, you will get rooted again instantly; did you pop up all your %^-*ing defensive cds?, doesn't matter, you will die in 3 secs.
I can tell you this: I have seen NO frost mage that doesn't open that way in a 2v2 arena, and it worked, becouse of their ridiculous burst damage plus their roots to get your !@# right were they want to to faceroll their rotation. Similar to BM hunters, VERY similar.
Wednesday, June 19, 2013
They will ALWAYS give a 2 month notice
They will ALWAYS give a 2 month notice. Want to know the main reasoning why? People who xfer. They would be very pissed if they didn't get an announcement, because of the fact you can't get server 1st's until 60 days of being on that server. It would contradict everything blizzard has ever done anyways. I guarantee that they won't do this because the majority of the hardcore players (PVP mostly) transfer battle groups a fair amount of buying wow accounts times. And it would piss off a lot of people. I for one know if I xfer tomorrow and it gets dropped before 60 days, i would quit. A lot of people like server firsts.
That is the risk you take. To transfer now, when you know the MoP release is imminent, would not be wise. To quit playing the game, which I dont believe you would do for a second, after you decided to transfer this close to release is pretty ridiculous. Blaming Blizz and rage quitting for your own wowgold bad decision is hilarious.
Im not talking about JUST lvl 90 server firsts im talking about professions raids ect there are a LOT of server firsts not just 11. The only thing they have said was its coming out. They furthermore havent said anything about it being near. I'm still going with my better judgement and saying MoP will NOT be out before october. You are all entitled to your own opinions as am I. Im not here to argue. Bottom line my opinion is that it will not release until at least october. Thats all i was getting at.
That is the risk you take. To transfer now, when you know the MoP release is imminent, would not be wise. To quit playing the game, which I dont believe you would do for a second, after you decided to transfer this close to release is pretty ridiculous. Blaming Blizz and rage quitting for your own wowgold bad decision is hilarious.
Im not talking about JUST lvl 90 server firsts im talking about professions raids ect there are a LOT of server firsts not just 11. The only thing they have said was its coming out. They furthermore havent said anything about it being near. I'm still going with my better judgement and saying MoP will NOT be out before october. You are all entitled to your own opinions as am I. Im not here to argue. Bottom line my opinion is that it will not release until at least october. Thats all i was getting at.
Monday, June 17, 2013
I enjoy the out-of-game stuff
I like having some out-of-game lore. There are certainly some powerful scenes in-game that have resonated with players (such as Bolvar clearing the Throne Room of dragons), but most of the stuff in the books just feels "deeper." The in-game system is limited without a lot of text that people don't want to read or lots of cutscenes that require voice acting and such. (Then again, I LOVE all the interactive cutscenes in SWTOR.)
I enjoy the out-of-game stuff, but even though it's canon it often feels unacknowledged in-game. It's a two-edged sword. I think it'd be nice if stuff that happened out-of-game had an in-game element. Quest, cut-scene, limited-time event, something. That would help it be a real part of wowgold the game and world, but the real depth could come from the books. Also, said in-game stuff should be added sometime after the books/whatever.
Recently, I went through Teldrassil as a lowbie druid and noted down all the NPCs in particular areas as well as the quests they assigned you (with additionally some notes from NPCs you don't interact with but buy wow accounts have interesting things to say). Suffice it to say I find that a much more enjoyable way to discovering lore and story than reading short stories, novels, or even reading wowpedia or wowwiki (rarely). When you learn yourself through the game you actually grow with the story, and you feel like to are uncovering the secret drama that everyone else leveling around you seems to have ignored.
I don't think I'll ever play WoW the same way again (click on quest-giver; auto-accept, repeat ad. infinitum). There's just so many interesting micro-stories going on in the background. I used to think that quest givers had boring text, but that was before I actually READ it.
I enjoy the out-of-game stuff, but even though it's canon it often feels unacknowledged in-game. It's a two-edged sword. I think it'd be nice if stuff that happened out-of-game had an in-game element. Quest, cut-scene, limited-time event, something. That would help it be a real part of wowgold the game and world, but the real depth could come from the books. Also, said in-game stuff should be added sometime after the books/whatever.
Recently, I went through Teldrassil as a lowbie druid and noted down all the NPCs in particular areas as well as the quests they assigned you (with additionally some notes from NPCs you don't interact with but buy wow accounts have interesting things to say). Suffice it to say I find that a much more enjoyable way to discovering lore and story than reading short stories, novels, or even reading wowpedia or wowwiki (rarely). When you learn yourself through the game you actually grow with the story, and you feel like to are uncovering the secret drama that everyone else leveling around you seems to have ignored.
I don't think I'll ever play WoW the same way again (click on quest-giver; auto-accept, repeat ad. infinitum). There's just so many interesting micro-stories going on in the background. I used to think that quest givers had boring text, but that was before I actually READ it.
Thursday, May 30, 2013
Herbalism
What does it do? Allows you to pick herbs, which are primarily used
for alchemy and inscription. In addition to being able to harvest herbs
from the ground, you'll encounter the occasional plant-based monster
that you can gather herbs from.
Do I need any gear? Though nothing is required, carrying the Herbalist's Spade in your inventory gives +10 to your herbalism skill. There are also bags specifically to carry herbs if you find your inventory swamped with herbs.
Do I get any extras? Herbalists have access to buy cheap wow gold the spell Lifeblood, an instant-cast self-heal that temporarily boosts your haste rating. It's very useful at low levels and still provides a small boost at higher levels.
Why take herbalism? If you want to do Alchemy or Inscription, Herbalism is highly recommended so you can pick your own herbs instead of having to buy them on the auction house. But if you want to make wow money, Herbalism by itself is a good option, too -- just take your herbs to the auction house to sell.
Do I need any gear? Though nothing is required, carrying the Herbalist's Spade in your inventory gives +10 to your herbalism skill. There are also bags specifically to carry herbs if you find your inventory swamped with herbs.
Do I get any extras? Herbalists have access to buy cheap wow gold the spell Lifeblood, an instant-cast self-heal that temporarily boosts your haste rating. It's very useful at low levels and still provides a small boost at higher levels.
Why take herbalism? If you want to do Alchemy or Inscription, Herbalism is highly recommended so you can pick your own herbs instead of having to buy them on the auction house. But if you want to make wow money, Herbalism by itself is a good option, too -- just take your herbs to the auction house to sell.
Tuesday, May 28, 2013
Haste affects RPPM
RPPM proc chances aren't based on your weapon speed, they're dynamically calculated during combat based on the time since the last attack landed. Abilities like Slice and Dice don't change your proc chance, since the increased number of attacks landing during SnD is accounted for in the dynamic formula. Unleashing a flurry of attacks with Killing Spree doesn't guarantee that you'll see a proc.
The only thing that affects the RPPM proc chance positively is pure haste. Haste rating on your gear, the 5% haste buff that's common in raids, and Bloodlust are the main three ways to obtain pure haste. If you have 20% haste on your gear and 5% from the raid buff, you'll see 25% more RPPM procs. A 2 RPPM proc like Windsong would then produce 2.5 RPPM procs. It's important to selling wow accounts realize that the increased proc chance comes not from the increased number of attacks, but rather from the haste itself factoring into the RPPM formula. Haste grants you extra attacks, and separately boosts your RPPM procs.
Haste vs mastery
Mastery has been assassination's go-to stat for most of Mists of Pandaria. In equal amounts, it typically beat crit, expertise, and haste. We've been stacking mastery via our gems and enchants, and reforging to it where possible. However, we are seeing more rogues start to get best wow gold prioritize haste over mastery, and that can be confusing to rogues that are used to mastery being the top stat.
Because haste positively affects the proc chance of RPPM procs, rogues with a lot of RPPM effects will see a lot of improvement when they add haste. If you're sporting the Capacitive Primal Diamond in your helm with the trinket pair of Renataki's Soul Charm and Talisman of Bloodlust with Dancing Steel on both of your weapons, haste will improve the proc chances of all of those effects. Now, instead of just increasing your number of attacks, haste is improving these RPPM procs.
When does haste outpace mastery? When does mastery outpace haste? Shadowcraft has the answer you're looking for. Shadowcraft does a pretty good buying wow accounts job of modeling the various RPPM effects and items, although the Rune of Re-Origination might be wonky (but is generally bad). The decision between stacking haste or mastery is deeply dependent on your specific gear. There's no reason to generalize (no RPPM trinkets = go mastery!) because Shadowcraft is going to give you the most accurate answer, and it's quick and easy to use.
The only thing that affects the RPPM proc chance positively is pure haste. Haste rating on your gear, the 5% haste buff that's common in raids, and Bloodlust are the main three ways to obtain pure haste. If you have 20% haste on your gear and 5% from the raid buff, you'll see 25% more RPPM procs. A 2 RPPM proc like Windsong would then produce 2.5 RPPM procs. It's important to selling wow accounts realize that the increased proc chance comes not from the increased number of attacks, but rather from the haste itself factoring into the RPPM formula. Haste grants you extra attacks, and separately boosts your RPPM procs.
Haste vs mastery
Mastery has been assassination's go-to stat for most of Mists of Pandaria. In equal amounts, it typically beat crit, expertise, and haste. We've been stacking mastery via our gems and enchants, and reforging to it where possible. However, we are seeing more rogues start to get best wow gold prioritize haste over mastery, and that can be confusing to rogues that are used to mastery being the top stat.
Because haste positively affects the proc chance of RPPM procs, rogues with a lot of RPPM effects will see a lot of improvement when they add haste. If you're sporting the Capacitive Primal Diamond in your helm with the trinket pair of Renataki's Soul Charm and Talisman of Bloodlust with Dancing Steel on both of your weapons, haste will improve the proc chances of all of those effects. Now, instead of just increasing your number of attacks, haste is improving these RPPM procs.
When does haste outpace mastery? When does mastery outpace haste? Shadowcraft has the answer you're looking for. Shadowcraft does a pretty good buying wow accounts job of modeling the various RPPM effects and items, although the Rune of Re-Origination might be wonky (but is generally bad). The decision between stacking haste or mastery is deeply dependent on your specific gear. There's no reason to generalize (no RPPM trinkets = go mastery!) because Shadowcraft is going to give you the most accurate answer, and it's quick and easy to use.
Monday, May 27, 2013
The Darkspear Rebellion
Which is where the Darkspear Rebellion comes in. This wasn't a sudden decision on Vol'jin's part. If it had been, he would've done it the moment he and Garrosh exchanged heated words, shown in a brief scene to new troll players. He wouldn't have threatened to kill Garrosh, he would've simply killed him point-blank without waiting to buying wow gold see what Garrosh would do. He wouldn't have given Garrosh the opportunity to command any kind of loyalty, or build up an army of Kor'kron wholly devoted to defending the Warchief.
Instead, Vol'jin made a strategic retreat to wait and see, hoping that Garrosh would somehow prove himself again. And Garrosh did -- he proved to the Darkspear, and to everyone else, that he only had the best interests of the orcs of the Horde at heart. He proved that he cared little for the other races of the Horde. He proved that he would take whatever ruthless, bullheaded moves he had to make in order to ensure the Horde's survival -- to where to sell wow accounts
ensure the orcs' survival. As far as Garrosh is concerned, the rest of the Horde isn't really worth bothering with.
It was apparent to Vol'jin right away, and perhaps in a way to Baine as well, but it took time for the others to see it -- Sylvanas witnessed it in Silverpine. Lor'themar and the blood elves didn't really witness it in full until patch 5.1. The goblins only just witnessed Garrosh's true opinion of them in the patch 5.3 scenario, Dark Heart of Pandaria. Vol'jin would not have had the support of the other Horde races behind him, had he killed Garrosh back in Cataclysm -- and in his own way, he likely knew that. He certainly has their support now.
Friday, May 24, 2013
verdadera enfermedadSee
Hope youre resting peacefully, Ezra. So many times, including now,
have I shed a tears for you. But I am glad youre not suffering anymore.
Glad I can always help with Kyle from time to buy wow gold
time. Youre voice is haunting at times. But I am glad youre an Elder.
Smile down on Azeroth. I remember this quest, I did it on my Tauren
Warrior and I was happy to see that they gave that oportunity to
someone, that I must say was worth it.
nose si reirme o llorar, para que un niƱo con una enfermedad asi, en lo unico que piense es en jugar world of warcraft hay que ver cual es su verdadera enfermedadSee Translation. remember the first time I googled, "Finely crafted to Ezra's specifications." and read the story that went along with it. I also remember the first time I googled the dwarf Rousch and his back story. Really pulled at the ol' heart strings.
thats so amazing! I remember when Blizzard did this...I love wow and always will I love Ahab! he's so awesome and I remember reading the story behind it and it just broke my heart and made it happy all at once...Rest in Peace Ezra Azeroth smiles on you everyday hunny Many blessings and loves. "I asked him to think about why he likes to play cheap wow accounts and one thing he said was he likes interacting with people he doesn't know. No matter how crappy things are going on the outside, in the real world, he can be strong and successful and really turn heads in WoW." Blizz, as someone whose cousin had a wish from MAWF, I love and respect what you did for Ezra. I'm also ECSTATIC that you've put his crossbow back in-game!
nose si reirme o llorar, para que un niƱo con una enfermedad asi, en lo unico que piense es en jugar world of warcraft hay que ver cual es su verdadera enfermedadSee Translation. remember the first time I googled, "Finely crafted to Ezra's specifications." and read the story that went along with it. I also remember the first time I googled the dwarf Rousch and his back story. Really pulled at the ol' heart strings.
thats so amazing! I remember when Blizzard did this...I love wow and always will I love Ahab! he's so awesome and I remember reading the story behind it and it just broke my heart and made it happy all at once...Rest in Peace Ezra Azeroth smiles on you everyday hunny Many blessings and loves. "I asked him to think about why he likes to play cheap wow accounts and one thing he said was he likes interacting with people he doesn't know. No matter how crappy things are going on the outside, in the real world, he can be strong and successful and really turn heads in WoW." Blizz, as someone whose cousin had a wish from MAWF, I love and respect what you did for Ezra. I'm also ECSTATIC that you've put his crossbow back in-game!
Monday, May 20, 2013
The Ancients
There are just as many known Ancients as there are, presumably, unknown -- the Ancients we've seen and read about are just a smattering of what may potentially be out there. Agamaggan, the great boar, patron god of the quillboar. Aessina, the wild and untamed spirit of nature and the forests. Aviana, ferocious heart of the winged creatures that populate the world. Cenarius, Goldrinn, Malorne, Omen, Tortolla, Ursoc, Ursol -- all have their own purposes, strengths, and weaknesses. All have been charged with guarding aspects of the world.
Along the same vein, we have the Celestials -- Yu'lon, the jade serpent of wisdom, Chi-Ji, the red crane of hope, Xuen, the white tiger of strength, and Niuzao, the black ox of stubborn persistence. Each Celestial protects Pandaria in its own way. In fact, the Celestials were responsible for locking the Vale of Eternal Blossoms away, and they choose its defenders from the mortals of Pandaria. Once chosen, these protectors of the Vale must leave whatever prior life they may have led, and dedicate themselves fully to buy cheap wow gold and guarding the Vale's secrets and keeping them safe.
It's been stated before that the Celestials are Pandaria's equivalent of the Ancients -- they're simply a lot more active and a lot less reclusive than the Ancients we've encountered thus far in game. In fact, it took a full-out assault on Hyjal to bring most of these Ancients back into play. By and large, the Ancients of Azeroth have been one of those interesting mysteries of Azeroth's history -- they are there to buy world of warcraft accounts and protect and guard different aspects of the world.
Along the same vein, we have the Celestials -- Yu'lon, the jade serpent of wisdom, Chi-Ji, the red crane of hope, Xuen, the white tiger of strength, and Niuzao, the black ox of stubborn persistence. Each Celestial protects Pandaria in its own way. In fact, the Celestials were responsible for locking the Vale of Eternal Blossoms away, and they choose its defenders from the mortals of Pandaria. Once chosen, these protectors of the Vale must leave whatever prior life they may have led, and dedicate themselves fully to buy cheap wow gold and guarding the Vale's secrets and keeping them safe.
It's been stated before that the Celestials are Pandaria's equivalent of the Ancients -- they're simply a lot more active and a lot less reclusive than the Ancients we've encountered thus far in game. In fact, it took a full-out assault on Hyjal to bring most of these Ancients back into play. By and large, the Ancients of Azeroth have been one of those interesting mysteries of Azeroth's history -- they are there to buy world of warcraft accounts and protect and guard different aspects of the world.
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